Showing posts with label 3D stuff. Show all posts
Showing posts with label 3D stuff. Show all posts

Thursday, September 22, 2011

Higgle...I mean Hedgewart...errr...Hogwart?

Well, here's my final for ZBrush -- Hoggle, from Labrynth.  More to come soon.

Tuesday, August 16, 2011

Friday, August 12, 2011

HANDS


I'm finally getting the hang of ZBrush. This was probably about 2.5 hours of work. Still have some improvements to make, but I'm pretty happy with how this one turned out.

Wednesday, August 10, 2011

Ka-BOO---

Noooot quite done with it yet, but this explosion is already looking pretty awesome. I'm digging the crap out of dynamics, and the more technical it gets, the more everything makes sense.

Monday, July 25, 2011

If at first you don't succeed...


Try, try again. That's absolutely the lesson I am learning while playing with dynamic systems. That said, the technical side of things is absolutely fascinating.

Thursday, July 21, 2011

Sunday, July 17, 2011

My first ZBrush!

I was a bit worried about taking a class on ZBrush, since modeling is definitely not my strongest point. While it has its eccentricies, the modeling aspect of ZBrush is the most intuitive thing I've seen in a long time. It was like playing with Play-Doh, and I love me some Play-Doh. This ear is the first thing I made, and I'm pretty pleased with it.

Sunday, July 10, 2011

Kitchen setting


While I realize that the whole point of the 11 Second Club is the animation itself, I thought it would be a good excuse to work on some of my other skills. I don't have a good environment for things to take place in as of yet, so I decided to start working on a kitchen setting (which, obviously, is going to be the setting of my 11 Second Club entry this month).

I'm relatively happy with my progress so far. Most of it is just blocked out at this point, but I've started working on some of the detail. So far, the cabinet doors and the sink are pretty much finished (modeling-wise). Once I get all of the final models finished, I'll start working on the textures, and, finally, the actual lighting of the scene.

Thursday, July 7, 2011

So, uhh...there's this...

Here's a new model I'm working on. This is the first defined character model I'm attempting without the use of image plane references, and, so far, I can tell. I'm having a heck of a time getting the face to get into the right shape.


Despite the fact that, thusfar, he looks only passingly similar to my character, I don't think it's too bad.